‘Firewatch’ Review: Walkie Talkie

For a game whose opening chapter covers ground ranging from the use of illegal fireworks at peak fire season to anxieties of dislocation and purposelessness—and whose narrative auguries are quite literally forecasted—Firewatch seques the player into its world with surprising gentleness. Chris Remo (alongside a rather rhetorical choice system) ferries us through Henry's emotional traumas with a subtly and appropriately bruised score; the notes [...]